Yeah. I may just remove the ping. Don't know that there will be a need for it in the end. I have a few thoughts on it, but I'll have to do a little looking into it more.
Either way, added in a mesh (the free beta mesh from mixamo), as well as basic idle, walk, and jump animations.
Don't remember if I mentioned this before, but I also fixed a bug where you couldn't jump while standing still. Simple reason for this is I wasn't applying the jump value to the variable I was sending for input (moveDirection). So it would only send the jump data through the velocity update. This meant you could only jump while moving.
I think... it's almost time to start adding item functionality. So, attacking (both melee and ranged), consuming, crafting, etc. Animations are important, but to be honest, aren't really "required". Especially since I'll probably have to buy art and animations from someone for more advanced animations. Mixamo just seems overly expensive.
Anyway, that's it. Bug fixes and animations.