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Butterscotch Shenanigans Forums • View topic - Roid Rage like infinite space game

Roid Rage like infinite space game

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Posts: 570
Location: Cracow, Poland

Don't force all the other objects to move... Just have the camera follow the rocket! (Like you're doing in the second example), and have the rocket move.

Check your room settings to make sure it has no object set to "following".

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Posts: 1371
Location: St. Louis, Missouri, USA

Still doesn't work.

I've made it work with GUI room settings, but it worked only when room was bigger than the view. But I want camera to follow player when room size is equal to view size, even if player is out of the room.

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Posts: 570
Location: Cracow, Poland

What is or isn't it doing? Got a .gmz file I can poke at?

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Posts: 1371
Location: St. Louis, Missouri, USA

Hmmmm... it just started to work, but I have no idea how I did it :D Probably something with room\view settings.
Thanks, Seth!

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Posts: 570
Location: Cracow, Poland

It actually really really bugs me when things just "start working" without any reason why. Why? Cause then I can't fix it next time, and when you do figure it out, just gives you a greater understanding of the system you are using.

Glad it's working though. :D

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Posts: 25

Probably I messed up with room view settings at the first time. It started to work when I removed the room, added new one and just enabled View0 and made it visible, with no other changes in view setting.

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Posts: 570
Location: Cracow, Poland

Yeah, you probably have views turned off in the room!

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Posts: 1371
Location: St. Louis, Missouri, USA


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