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Butterscotch Shenanigans Forums • View topic - 2D Game Dev: Tools for Getting Started

2D Game Dev: Tools for Getting Started

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Last edited by bscotchseth on 04 Feb 2015 18:01, edited 2 times in total.

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Location: St. Louis, Missouri, USA

>:)
http://haxeflixel.com/documentation/tutorials/

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Posts: 73
Location: Valley Park, Mo

Wait, you got your tutorial put on the HaxeFlixel main site? DAAAAAANG

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I put it there myself 'cause they gave me access to the website's Git Repo ;)

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SNEAKY SNEAKY. Looks good!

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Thanks!
Here are some more tools that I've found useful:
http://renderhjs.net/shoebox/ - ShoeBox is a free Adobe Air based app for Windows and Mac OSX with game and ui related tools. http://www.mapeditor.org/ - a tile map editor with a lot of features.http://www.ogmoeditor.com/ - a free tile map editor. I think it works better than Tiled, but with not quite as many features.
http://www.pickleeditor.com/ - a simple, but powerful Pixel sprite editor.

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Updated the main post.

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Posts: 1371
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NOW YOU KNOW! Are you doing some game dev stuff?

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It's hard to say right now. It has been kinda hit or miss for us. The times where it has made a huge improvement in game speed came at a cost of draining battery super fast and having the phone get a bit hot.
BUT we've only tried it on two games, so our sample isn't very big.

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Posts: 1371
Location: St. Louis, Missouri, USA

LIKE THIS!
1. Get the tools
2. Go through the tutorials associated with those tools until you're comfortable enough to try something on your own, or just screw around with them until you can do something.
3. Come up with a super simple idea to execute, and try to make it happen.
If you can get through all three of those things, then everything else will follow.

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Posts: 1371
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