Colorblind Modes -- How we created them

Talk about Crashlands with your fellow players here! NOT for advice and help.

User avatar
Posts: 1371
Location: St. Louis, Missouri, USA

Graphically Crashlands is so interesting that it must be a real challenge to try to set up different color schemes that work for different kinds of colorblindness in all scenes, and still allow things to look good, and for all detail to stand out for gathering, fighting, etc. Would tie my head in a pretzel if I were artist or coder.
...Guess thats why I don't make art and code. (Yep, jes' wanna make smashblossom juice & go huntin' wit mah vomma... Go git 'im, Jack, git 'im!)

User avatar
Posts: 70

Thank you,
Thank you,
Thank you for this!

I understand we are the minority in this but the colorblind mode was a great addition to the game. I have issues with red-green and the first monsters I fight in the game were giving me issues, I could still see a little bit of the impact zone but it was still hindering gameplay.

I accidently found the setting when I went to adjust sound settings, switched to Deuteranopia mode and now I can easily see monster attacks with no problems.


Also, thanks for allowing me to change the login, stupid typos!
Last edited by Ulnarevern on 22 Jun 2016 19:37, edited 1 time in total.
Reason: It was still a double post, so I edited it (keeping your updated identity) ;)

User avatar
Posts: 1

I am colorblind and I saw the first image only orange but I saw the second image very well. I had difficulties to saw the gulanti attack in the blue area because I saw the same colors. Thanks and very good work.

User avatar
Posts: 29
Location: ...

This is amazing stuff and I'm glad that more and more devs seem to be embracing support for colorblind folks

User avatar
Posts: 11


Return to Crashlands General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests