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Butterscotch Shenanigans Forums • View topic - Community DREAM Wishlist [Crashlands]

Community DREAM Wishlist [Crashlands]

Talk about Crashlands with your fellow players here! NOT for advice and help.
It would be cool to have a transport like a fast hovership you can move fast in but can't attack. I like the idea of an item/s that can summon bosses or a wave system too.

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@flolemke @Funkle the "fight the bosses again" part has already been asked. As far as I know there is no plan for something like that BUT the devs already added some stuff without a warning before. Otherwise, a custom campaign made using the Crashlands Creator should do the trick, once it's out!
The hovership/fast movement system was asked for too, no idea about that. Collecting facehuggers with a dedicated tool could be fun though.

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@Ulnarevern thanks for your reply! I'm a bit sad that this idea will not come into the game yet but if I can build it in the Creator, I'm happy again! ;)

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Yeah we already thought of making an arena where you fight waves of enemies and all.
And if you can't make a repeating loop to start each wave again, then I guess it'll be a "play once, start over to play again" system.

The only issue with bosses is that you'll need to find the weight of each attack (probably of each attack happening)

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Hi everyone.

First time post.... loving the game so far. Playing on android, and probably the most time I've spent on a single game I reckon. Although maybe tying with x-com & FTL.

A small, and possibly slightly boring feature, is that it would be nice to show a screen showing how much of each resource you're currently carrying. This could be handy in keeping track of what you need, as you can only track one recipe at a time. Or maybe another way would be to be able to track multiple recipes?

Cheers
Dave

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I wish many things:
-A new craft station(which contain, glass,craftable things with wizbox and the other things from the space ship). Get the recipe by killing hewgodooko.
- Before I killed hewgo, he said a thing like he want a from woanope(I think it's a metal or a precious thing), I think you can create a new world(underground) and we can discover what is it.
-Mount, like every mmorpg. Flying mount, aggressive mount, fast mount etc. Available from a quest from Bunduhn(The girl who's found the Poteti).
- paint, because making the best house is very important.
- stair for making mountains or a sky scrapper.


Edit: Special things with the little critters because they only run and die under your feet.
-place water because sometimes, it's very long to find water with fish.
- desert, underground, hell or hewgo world because he probably has a house and more. More secrets. More g-gnomes. Can repair the ship. Sky city.
Last edited by Ulnarevern on 16 Jan 2017 11:11, edited 1 time in total.
Reason: Please avoid double posts and use the Edit button instead ;) (I also added spaces for lisibility)

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Hey all, first time poster.

Anyway, absolutely love the game in it's current state but of course, a quality of life wishlist isn't a bad idea!

Telepad - The option to craft one & only one (similar to trinkets) that can be placed anywhere. Would be great if your desired base location sits on water & gives you more creative freedom.

TransForge - The juiceforge can alter the properties of your gear, how about having a station that allows you to alter the appearance of your armor? This gives older sets a purpose later on in the game.

Arena - I'm sure this has already been suggested, so I won't go into detail :)

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Another thing I want is useless but it can be fun. I want more interaction with furniture ex: sit on a chair, watch in the telescope, the scary totem can scream. + If you can create vanity items like in terraria( cloths over the armor).

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Suggestion: Quest Completion Way Point

It would be nice if, when a quest is complete, we could have a button that puts a waypoint marker on the turn-in NPC.

This may be a problem unique to casual players, but I often can't remember where a particular NPC is (especially after not playing for days). To add to the confusion the "..." icon doesn't always show up on the map until I'm near the turn-in NPC.

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