1000 sprites, Internal alpha testing

Talk about Crashlands with your fellow players here! NOT for advice and help.
We've crossed SOME sort of line. There are more than 1000 sprites in Crashlands now. That doesn't count sub-images for those sprites (animations, or things that were designed within the same bounding box). So that's over 1,000 THINGS.

Jeebus.

We're also moving into internal alpha testing. We'll be playing Crashlands the rest of this week and taking notes on balance and everything else, as we prep for our first alpha testing cohort next Thursday.

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Posts: 329

We can REALLY celebrate progress once we hit 1024 sprites!

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Posts: 1722
Location: Dallas, TX USA

Awesome!! Does that mean Crashlands is almost upon us?!

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Posts: 36

This means phase 1 of development is pretty much DONE!
Phase 2 involves incorporating story/narrative elements.
Phase 3 (final phase) is for final debugging, polish, and odds n' ends like analytics.

So there's still quite a lot of work to do. BUT IT'S GETTING CLOSER!

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Posts: 1371
Location: St. Louis, Missouri, USA

I cant wait!! How much longer do u think it'll take?

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Posts: 36

That's some consequent news (and content)!
There's no way my phone will be able to run it :disappointed_relieved:
And 1000 Vs 1024 shows that there are two kind of people.

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Posts: 1831
Location: Bordeaux, France

@Ulnarevern? AND ONLY TWO!

What kind of phone do you have?

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Posts: 1722
Location: Dallas, TX USA

And old Xperia U on 2.3.7. I didn't do the update to 4.x since the hardware wouldn't have agreed. At least, if it runs on my phone, it should run on everything.

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Posts: 1831
Location: Bordeaux, France

@Ulnarevern? INTERESTING. I wonder if it'll run...

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Posts: 1722
Location: Dallas, TX USA

I'm not sure. It runs Quadropus Rampage and Towelfight 2 correctly but it sometimes gets a bit slow. Guess we'll have an occasion to see a day or another.

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Posts: 1831
Location: Bordeaux, France

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