Roid Rage: some suggestions and stuff

This game is tiny and infuriating!
Impressive!

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Posts: 1722
Location: Dallas, TX USA

We could also do a "ROLLING" average... As in, your average juice per death ratio for your past, say, 20 runs?

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Posts: 1371
Location: St. Louis, Missouri, USA

That'd work. May be hard to explain to the average player? Unless we take the rolling average player...

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Posts: 1722
Location: Dallas, TX USA

I think we could roll the average player around, then take his average.

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Posts: 1371
Location: St. Louis, Missouri, USA

Yeah the headlines feel useless in fact. I'm not sure of the use of it, or maybe not like that :)

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Posts: 1831
Location: Bordeaux, France

I mean seriously, why are they there? Conversation points don't need TITLES. That's what the Topic part is for.

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Posts: 1722
Location: Dallas, TX USA

DAMN SUBJECT LINES GET OUTTA MY FACE

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Posts: 1371
Location: St. Louis, Missouri, USA

Maybe not. Maybe the guy who designed this didn't think too much on this one :)

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Posts: 1831
Location: Bordeaux, France

I think you should decrease the requirement for the lucky coin a little. Seeing myself that it's a vital part for getting real good scores and also seeing that almost no one of my friendslist has it (thus no competition) i would say that it would be better to get it after 30 revivals or smth. I mean the only way i got it was running into the next best enemy and reviving myself about 30 consecutive times in insane mode

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Posts: 340

Ha! I've been doing the same thing...

I can't remember what the rationale was for making it that high. I think the drop rate of the lucky coin used to be higher or something.

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Posts: 1722
Location: Dallas, TX USA

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