Forum repurposed: CODENAME BRUNCH!

It doesn't have anything to do with brunch.
no it is cancled (at least for now)

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Posts: 54

It was re-porpoised into Codename Brunch. From what I've gathered the ideas and concepts of the game are going to be reworked and turned into a new one. So while Narwhal Online may not be coming out it wasn't canceled per se, just reworked.

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Posts: 768
Location: New Jersey

From what I'm getting -
Sounds like a mixture of 9th Dawn, Borderlands, and Magicka.
WHICH IS PRETTY AWESOME

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Posts: 74
Location: Singapore

Brunch kinda sounds badass just saying. Like "it's time for Brunch you lil pansy"

Im stoked on the concept off any multi-player Action BS could come up with. If I could submit multiple ideas for games to base play on one would have to be dokapon kingdoms just for the simplicity and quality of gameplay

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Posts: 7
Location: Oregon

So, what I'm hearing is that you're making an AR game where your rarity table changes based on your environment and locale, forcing people with disparate backgrounds together, and that you'll have Kiva integration so that people in Eritrea can hold their awesome complementary powers hostage unless you give them microloans. GOOD SHOW, OLD BEANZ

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Posts: 54

Why is there no speculation here about classes? Don't do the warrior, mage, rouge, healer thing! Or maybe turn them on their heads and make them "object oriented." The mage would be an engineer/maker/enchanter class that specializes in object creation, the healer is a cook/brewer/potionist, the warrior carries stuff as a porter/teamster, the rouge collects stuff, etc. Probably everybody could wear said objects and slap bad guys, etc.

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Posts: 8
Location: St. Louis

We don't speculate because we (I) know they'll come up with something fresh and random that'll make everything interesting ^^

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Posts: 1831
Location: Bordeaux, France

Maybe it's a prequel / sequel to Crashlands. That would be really cool. So we can see there Flux random work day or something. I think it will be something like that. :bslogo:
Last edited by flolemke on 07 Oct 2016 15:17, edited 2 times in total.

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Well, don't expect something too big though ^^

Actually, Crashlands is Sam's dream "last game I make before I die" (google that for more info) and the bros went quite overboard with it. It's the work of more than two years, nearly three if you count post launch. It was a huge scale.

The bros already talked about willing to get back to smaller scale projects (shorter dev time), around 3-6 months if my memory does not fail me.

HOWEVER. Since there is Bscotch 2.0 AND Crashlands out, they will get something incredible out of the dev time. I mean, seeing how fast Seth can now code stuff, how Adam managed to create the Creator and how Sam can design stuff in a short amount of stuff (faster than before), if you add Shi, Carol and Andy it'll give something big (even though they might not work on the next game, they will do some important work that will let the bros concentrate on it, or at least that's how I understood what was planned with Bscotch 2.0)


But I think:
- Don't expect to see Earth (since we have Polariis and Quadropi it seems rather safe to assume we'll stay on Woanope).
- Flux is likely to make an apparition or to be at least a reference in the game (like Lord Hardik is in Quadropus Rampage)
- The game, if Bscotch-juice filled will probably play differently from Crashlands since it'll be a rather different gameplay from the chunks of data they let out. It will be a design masterpiece, just different from Crashlands (but in the same universe).

And yes Bscotch, I have high expectations, because you never failed to deliver, and I'm confident it won't change.

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Posts: 1831
Location: Bordeaux, France

Yeah, we definitely don't want to do a 2-year dev cycle with the next game. That would be HORRENDOUS!

One of the big problems with making a game that big is that making changes to it becomes really time-consuming, because the game takes forever to compile, and the code base is so large that it's easy to make mistakes that cascade into other things. So while I can code up an entire playable game in a weekend, it might take me 5 entire workdays to add a seemingly simple system to Crashlands.

It definitely slows things down... So yeah, we'll try to keep things a bit lighter next time.

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Posts: 1371
Location: St. Louis, Missouri, USA

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