09 Oct 2014 02:11
Okay I'm ranked #1 (Yay Me!), and I've noticed that the reward/time ratio is off.In that I am able to gather more juice in a shorter period of time if I repeat depths 1-3 than die. As the difficulty seems to get ramped up at about depth 4, taking longer to clear, but the chances of me getting a juice remain the same, making it more profitable (although boring) to repeat the easier levels where the Mobs die quicker. Perhaps if there was a chance the larger versions of mobs dropped juice or if later chests gave more juice there would be more incentive to get deeper.Finally managed to get depth 6 and caught a nasty spawn between some rocks and some large critters,got stun locked on first dash.Loving the game and still loving the music, thanks @PattyC