Announcing NARWHAL ONLINE!

It doesn't have anything to do with brunch.
YEAH... XP counter is definitely a bug. No worries. That's how an alpha do!

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Posts: 1371
Location: St. Louis, Missouri, USA

I suspect the team randomization is not too random (Judging by the leaderboard).Although having been assigned to the winning majority I'll protest about the inequality quietly. Are the upgrades capped at 6 or is mine just bugging? Hoarding copious amounts of spice in the hopes I come across some other ingredients, thinking a stew or curry.A suggestion for the excess spice after reaching stat cap, possible one time boosters to be purchased on start or a large number of spice to be converted into one juice?Loving the main menu music, took a break and can still hear the melody echoing around the inside of my head.Come on you Greens!

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Posts: 41

Some answers:

It is random, but this is a small sample so we've got some SELECTION BIAS. The future version will force an exact 1:1:1 ratio (though this will get skewed if one team has fewer active players!).

Upgrades are capped to the community depth (6 at the moment), so they go up when the community levels up!

We do indeed have plans for the excess spice.

Thank @PattyC? for the killer music.

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Posts: 1722
Location: Dallas, TX USA

Okay I'm ranked #1 (Yay Me!), and I've noticed that the reward/time ratio is off.In that I am able to gather more juice in a shorter period of time if I repeat depths 1-3 than die. As the difficulty seems to get ramped up at about depth 4, taking longer to clear, but the chances of me getting a juice remain the same, making it more profitable (although boring) to repeat the easier levels where the Mobs die quicker. Perhaps if there was a chance the larger versions of mobs dropped juice or if later chests gave more juice there would be more incentive to get deeper.Finally managed to get depth 6 and caught a nasty spawn between some rocks and some large critters,got stun locked on first dash.Loving the game and still loving the music, thanks @PattyC

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Posts: 41

Since the current point of factions is to be on a team that will get upgrades. Could it be like Planetside 2 where when you win a round then you will get a perk for the next round instead of keeping one for the current round. Or maybe even get a cool item

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@Doc not a bad idea!

@R4V3N GOOD POINT. It is the case though that on the final depth, every room you clear drastically increases the chance of getting juice.

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Posts: 1371
Location: St. Louis, Missouri, USA

Alternatively you could reduce the chances of a juice drop on the first few depths, because even with an increased drop rate at later depths I am able to clear depths 1-3 (multiple rooms/multiple chances) in about the same time it takes me to clear 2 rooms (2 chances) at depth 5. Also what's up with the lack of chest when clearing a depth? Clearing a depth should be rewarded, perhaps when the floor portal thingie opens it could spit out a few spices and a chance at an item/juice?

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Posts: 41

[url=/profile/43/R4V3N]R4V3N[/url] said:

Alternatively you could reduce the chances of a juice drop on the first few depths, because even with an increased drop rate at later depths I am able to clear depths 1-3 (multiple rooms/multiple chances) in about the same time it takes me to clear 2 rooms (2 chances) at depth 5. Also what's up with the lack of chest when clearing a depth? Clearing a depth should be rewarded, perhaps when the floor portal thingie opens it could spit out a few spices and a chance at an item/juice?

[/quote]
Yesss... give that thing some nice slimy lips and have goodies be spat out like watermelon seeds.

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Posts: 19

this damn game is addictive! i want to help out Bluish though.

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Posts: 116
Location: STL

Nah let them struggle! They don't even have a proper color name, screw em :wink:

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Posts: 55

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