Narwhal Online Bugs & Suggestions

It doesn't have anything to do with brunch.
Spices and upgrades aren't transferred onto accounts on separate devices. For example, on my tab, I have about 500 spices and all upgrades are about 6/8. But I just started a new file on my S3 and I had no upgrades completed and I had only realised all of this when I saw my spices on an unusually low 50.

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Posts: 36

Correct! At the moment we just save your contribution remotely

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Posts: 1722
Location: Dallas, TX USA

That's already something big for a weekend and first try (or almost). I guess narwhal online may help figure out a cross platform save system for the other games?

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Posts: 1831
Location: Bordeaux, France

That is correct! Among other, even cooler things.

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Posts: 1371
Location: St. Louis, Missouri, USA

Awesome!

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Posts: 1831
Location: Bordeaux, France

I can't wait!

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Posts: 36

i skimmed through, but i don't think anyone's mentioned this...
i think the game is pretty challenging, but the play strategy i've adopted is to dash to the opposite side of the room from enemies (unless they're all over the room) and if i time it well in between their attacks, i can just dash in and out from that corner and avoid all attacks. i don't think this is necessarily a bad thing, but i thought it might be a good idea to have the enemies move toward you a little faster if they are far away from you. that way this strategy would be a lot harder to pull off. also maybe at lower depths enemies could move faster? maybe that's already the case and i just didn't notice.

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Posts: 116
Location: STL

Agreed, Tim! There are lots of balance problems with the game in its current form, including that one. Jams are a pretty rough environment to get a fully balanced game cranked out in. We'll try to alleviate that issue in the final!

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Posts: 1371
Location: St. Louis, Missouri, USA

understandable. i'm amazed at the amount of awesome you guys crank out in such a short amount of time! i think this is a pretty small issue, but i thought it was something to consider. :)

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Posts: 116
Location: STL

We were going to have an enemy that would chant for a moment, then summon a pillar under you that would knock you back and damage you. He could do this at any range, so you'd have to juke around a lot and couldn't just park at a distance!

That's still probably the plan, because... you know. Chanting worms.

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Posts: 1371
Location: St. Louis, Missouri, USA

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