Narwhal Online Bugs & Suggestions

It doesn't have anything to do with brunch.
Suggestions and Bug Report


So... Narwhal Online is out, heck yeahhhh.
I love the game so much so far and since it is in alpha stages right now that means that things are going to change. So this OP is going to be some of the issues I have found so far and some of my suggestions for the game :)

Bugs/Issues :
- Xp Number Reset : After each play through the health and the level will reset but the amount of xp that you have will stay the same. This makes it so at higher levels, after you die you can easily get to level 2 if you had 475 Xp in your health bar, you will get set back to 0 and be level 2 after you gain more xp.

- Corner Room Shift : Whenever you have a side door open to move through you should go to the door. Sometimes I will go to the top corner and still be shifted into the next room, even if I didn't go through the door. The space you need to collide with to get inside the door should be smaller.

- Spawning : Sometimes, as many of you have probably noticed, we can get easily shot right off of the spawn when one of those slimy termites standing right next to us. Some temporary invulnerability or different spawning mechanics would be awesome :wink:

- Moving to Main Screen Room from other Rooms - The "Disconnected From the Web" pops up briefly and the buttons go to a different image_index. They do quickly return to the proper state, but it looks kinda buggy.

- Moving to Main Screen on initial launch - The narwhals will sometimes be the wrong color for around 1 second or so.

* I know I am being very picky here, but like your mothers have said, I do it because I love you.


Suggestions - (Things that would be flippin' awesome)

- In game leaderboards - I know it is very early in development, but having a leaderboard in game would be awesome, so I don't have to have my internet be on.

- Different colored depths - It would be cool if every depth had a different color instead of green, green, and green. These termites need to get some fashion taste in their lives and try some different colors out :grin:

- Bosses - Boss battles at the end of some of the depths, maybe every 5 or 10, Since we arn't too far into the game yet as a community, I would not be surprised to see one soon anyway, but just want to assure the idea is out there :)

- Notification Feed on main menu - A feed that will show some of the most impressive runs that have recently gone, so it might say, "Doc just defeated 231 Slimy Termites in one go", "BscotchSeth just collected 13 Juice", "bscotchsam just put the Red Team ahead", "bscotchAdam just took Rank 1"... Cool stuff like that so that the players can go, "HECK Yeah, I'm on the front page of Narwhal Online!!! What do you have to show mom?!?!".

- Customizable Horns - Whats better than a narwhal? A decked out narwhal... that way you can be all like...

Image



Anyway, I am excited to see what you guys do with this game and what everyone else thinks would be cool to be in the game!

Please share any suggestions everybody so this game can get M0r Aw3some.

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Posts: 19

AWW YEAH DOC! These are all great points, and we'll be hitting every dang one of these for the final version.

The only one that would be a problem would be this:
"In game leaderboards - I know it is very early in development, but having a leaderboard in game would be awesome, so I don't have to have my internet be on."

Since we have to connect to the internet to retrieve the info, this would be NIGH IMPOSSIBLE! Unless you meant your browser?

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Posts: 1371
Location: St. Louis, Missouri, USA

Rooms cleared, not sure if when you die the rooms cleared number is for the specific depth you died at or a total for that play-through...if it's a total it's bugged.

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Posts: 41

Also, I think some clarification on how the critical damage stats work. Is the percent the increased damage amount or the crit chance, or both... or neither..??

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Posts: 19

@R4V3N? It shows the rooms you cleared that depth, though it's supposed to show total for that run.

@Doc You have a 5% chance to critically strike universally, and the upgrades give you a higher damage modifier on your crits. It starts at 150% of normal damage!

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Posts: 1371
Location: St. Louis, Missouri, USA

@R4V3N? I'm not really sure either :). The stats are a little wonky yet.

@Doc A lot of the really cool stuff we want to do with the game will require an always-on connection. Since phones are prone to falling off network, we'll definitely need to work on a smoother way to do this!

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Posts: 1722
Location: Dallas, TX USA

I was also wondering if there are any perks to hitting multiple enemies in one dash? It is a very skillful aspect to the game and requires planning out a few moves ahead. So far my method is to think ahead 3 moves, position myself, attack, and remove myself from harm.

I think that combos would be a cool addition to the game and that damage modifiers could apply to those hit later in the combo (ex. The last guy on a 3 termite chain would get hit with an extra 20% of damage and the second termite would take an extra 10%) Just a thought, not 100% needed but it would be cool to see.

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Posts: 19

Oh yeah, we'll have combos. LOTS OF COMBOS!

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Posts: 1371
Location: St. Louis, Missouri, USA

@BscotchSeth? AAAAWWWSSSOOMMEEEEEEEE!!!!

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Posts: 19

In regards to the attack speed item, does it add to damage or is just an increase in movement speed? A glossary would be a nice touch, so that I can see possible item drops/know what to call the various mobs I decimate. Loving the game so far, looking forward to seeing it fleshed out

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Posts: 41

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