Which view? We'd be happy to discuss!
I personally have nothing against mobile gaming in principle. It's a wonderful fact that people no longer need to buy expensive devices just so that they can play games -- now everyone has an expensive device intended for other things that can also play games!
On the technical/development side, mobile gaming is difficult to deal with (which doesn't mean mobile gaming itself is bad) because we are so used to having access to a controller or keyboard/mouse when thinking about video games. Literally zero of the games we grew up with had control schemes where you touch the screen! So touch screens bring a new challenge to game design that, for us, is not fun to work around. This is especially true when we want to make games that can work on mobile and desktop (like Crashlands) since it is difficult to make control schemes that work equally well on both. Because we grew up with consoles and PCs, it's hard to break the preference for non-touch game design.
But our biggest frustration with mobile has nothing to do with games (in theory) and everything to do with the absurdity of the marketplace. The market is ENORMOUS, there are plenty of players to go around, and yet the vast majority of games (and apps) make less money than they cost to develop. The strange idea that games should be free has been normalized so effectively that the vast majority of players are completely unwilling to actually purchase games, and in fact many players sabotage our games with 1-star reviews because they aren't completely free. This sort of behavior, too, has been normalized on mobile.
The mobile distribution platforms have complete control to decide which games are successful (and just HOW successful) and which are not, and this is somewhat independent of the quality of the game. This means that every single game is a huge financial risk on mobile (unless you are EA or another huge publisher), so that developers are much better off making multiple games that are just okay versus a single game that is amazing. We are actually terrified that Crashlands will struggle to succeed, because though it is already an amazing game (and will be even more so at launch) its success on mobile is out of our hands.
While breaking into the other platform markets (like Steam for desktop) is much more difficult, once there players actually believe that games have value and are willing to buy them. Sadly, PC and console are both joining the free-to-play frenzy and will soon suffer the same sad influx off advertising paired with pretty-dang-medium games.
On the one hand, mobile gaming has made gaming mainstream and much more widely accessible, which is wonderful. On the other hand, the push towards free to play on mobile has completely fucked up player expectations about what games are worth (literally nothing) and forced developers to DESIGN GAMES AROUND PAYMENT/ADVERTISING SCHEMES!!! Just think about how screwed up that is. The game ITSELF has to sell things to players, whether in the form of IAPs or advertisements. This always, at minimum, breaks game immersion. It usually also breaks the core game balance and mechanics.
And now that same model is bleeding into desktop and console gaming, which makes us sad for the future of gaming on all platforms.
So, anyway, that's a long way of saying that there is nothing inherently wrong with mobile gaming, but in practice we are hugely frustrated with the mobile gaming markets and how those have affected games themselves.